Work with toon shaders
 
 
 

There are a series of default toon shaders available in the Toon menu, all designed to work with simple lighting. When you assign a toon shader to selected geometry, a shader node is created. You can edit the shader in the Attribute Editor. All of the toon shaders, except the Solid Color shader, are based on the Ramp shader. On a Ramp shader you can create multiple indices (tones); for more information, see Ramp Shader in the Shading guide. By turning on High Quality Rendering, you can get an accurate preview in the scene view of what the toon shaders will look like when rendered.

Solid Color - fills the surface with a constant non-shaded color

Light Angle Two Tone - indexes a ramp color based on the light angle, brightness based on light brightness

Shaded Brightness Two Tone - indexes a ramp color based on the diffuse shaded brightness

Shaded Brightness Three Tone - indexes three colors based on the diffuse shaded brightness

Dark Profile - threshold the color based on the view angle with the edges

Rim Light - edges have a white highlight

Circle Highlight - a light angle shader with a round hard-edged specular highlight