Work with Scattering
 
 
 

To create scattering

  1. Open the Attribute Editor for the shader you want to apply scattering to.
    Note
    • Scattering is only available on the Anisotropic, Blinn, Lambert, OceanShader, Phong and PhongE shading materials.
    • Scattering can only be rendered with the mental ray for Maya renderer.
  2. In the Attribute Editor, in the mental ray section, turn on scattering by setting a non-zero Scatter Radius.

  3. Adjust other scatter attributes as necessary. See Shared surface material sections for descriptions of the attributes.
  4. Render with the mental ray for Maya renderer.
    TipScattering may be improved by adjusting the Ray Depth Limit in the Attribute Editor for the LightShape node. Try a Ray Depth Limit value of 2. For more information, see Shadow attributes.

Limitations

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