Subdivision surfaces are a hybrid surface type that possess characteristics of both NURBS and polygonal surfaces as well as other features not offered by the other surface types. Like NURBS, subdivision surfaces are capable of producing smooth organic forms and can be shaped using relatively few control vertices. Like polygonal surfaces, subdivision surfaces let you extrude specific areas and create additional detail in your surfaces. You do this by working at different levels of detail on the subdivision surface and switching between the levels when necessary. With a subdivision surface you can build a smooth organic object from a single primitive and not be concerned about attaching or stitching the various surfaces together as you would for a NURBS surface.