For more information on the mental ray Custom
Text Editor, see
Custom mental ray text.
- custom shader text
-
Enabled when selecting any light, any
camera, any shading group, except the initial variants, any shader,
except Maya’s default lambert1 and particleCloud1.
- custom object text
-
Enabled when a mesh or NURBS shape is selected.
If a direct transform of a shape is selected, the underlying shape
is automatically determined and used.