Rgb to Hsv
 
 
 

Converts an RGB (Red-Green-Blue) color into an HSV (Hue-Saturation-Value) color.

Some effects are easier to calculate using HSV values instead of RGB values. You can convert the output of any shading network into HSV values.

Find this utility in the Create Bar (see Hide, resize or customize the Create bar).

To use this utility, see Use the Rgb to Hsv utility.

In Rgb

The color converted into HSV values.

Out Hsv

The output HSV values.

Render Pass Mode

Use this attribute in conjunction with your multi-render passes workflow.

Passthrough

Shader does not affect render passes.

Apply to Render Passes

Perform the same operation on material render passes as is performed on the master beauty pass.

No Contribution

Shader does not contribute to render passes and blanks out contributions made by upstream shaders.

Write Shader Result to Beauty Passes

The color computed for the master beauty pass is propagated to all other beauty passes.