Brownian
 
 
 

Resembles thickly painted metal.

Find this texture in the Create bar. To apply this texture as a texture map, see Map a 2D or 3D texture.

Lacunarity

Defines the gap between the frequencies (Octaves) you add to form the texture. By default, Lacunarity for noise-based textures is set to 2.0, but you can adjust the value to create interesting effects.

Increment

Determines the ratio for the fractal noise. Results in a crisper texture when close to zero, and a smoother texture when close to 1.

Octaves

Sets the upper limit for noise frequencies (the repeat value of the fractal). See also Depth.

Weight3d

Determines how wavy the image appears when projected by controlling the scale of the frequency of any fractal used in the procedure.