Using the Sculpt Geometry Tool for NURBS
 
 
 

The Sculpt Geometry Tool lets you manually sculpt NURBS, polygons, or subdivision surfaces quickly with the stroke of a brush. You simply paint the surface mesh using the Sculpt Geometry Tool to push or pull CVs (NURBS) or vertices (polygons and subdivision surfaces) to achieve the shape you want.

The Sculpt Geometry Tool is based on the Maya® ArtisanTM tools. For more information, see How Artisan brush tools work in the Artisan guide and the related topics listed below which are found in the Polygon Modeling guide.

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