To
sculpt NURBS or polygon surface geometry by pushing and pulling
vertices with the Sculpt Geometry Tool brush
- Select the surface, mesh(es), or control
vertices you want to sculpt.
- Choose one of the following to open the Sculpt
Geometry Tool:
The Sculpt
Geometry Tool options appear and the Maya cursor changes
to a brush icon to indicate it is now in sculpting mode.
- In the Sculpt Parameters section,
under Operation, click Push or Pull.
- Use the options under Sculpt
Parameters to control how brushing pushes or pulls the
mesh.
- Do any of the following:
- Brush across the mesh to push or pull
vertices.
- Hold b and drag left or right to change
the brush radius.
- Hold m and drag left or right to change
how far the tool moves the mesh.
- If Push is selected,
depressing changes
the current operation to Pull.
- If Pull is selected,
depressing changes
the current operation to Push.
- In both cases, depressing changes
the current operation to Smooth.
To
apply a push/pull action to the entire mesh at once
- In the Sculpt Geometry Tool option
panel, set the options you want to apply to the entire surface or
mesh.
- Under Sculpt Parameters,
click the Flood button.
The Flood operation
applies the specified settings over the entire surface or mesh.
TipTo retain control
while sculpting, keep the Opacity and Max
Displacement low and build up sculpting gradually.