Example 4: Symmetrically deforming a character’s nose using the Soft Modification deformer
 
 
 

This example shows you how to symmetrically modify the nose on a character’s face using the Soft Modification deformer.

  1. Select a single vertex in the center of the character’s nose.

  2. Select Create Deformers > Soft Modification > , and set the following:
    • turn on Preserve History
    • turn off Mask Unselected
    • turn on Falloff Around Selection

    Then click Soft Modification.

  3. Use the manipulator to create a deformation.

  4. Adjust the softMod attributes (for example, Falloff Radius, Falloff Curve) to interactively adjust the effect of the deformation (for example, to make the new nose shape blend smoothly into the rest of the face).

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