you model, animate, and color your scene, you set several Render
Settings options and then use the mental ray renderer to batch
render part or all of the animation’s range of frames
to files on disk. Each file represents a single frame (image) of
To set the Render Settings for batch
- In the Render View window,
select Options > Render Settings to
display the Render Settings window.
- In the Render Settings window,
select the Common tab.
- In the File Output section,
set the following options:
- File Name Prefix:
Type the name Apple. This name
will be the base of the filenames created by batch rendering.
- Image Format: Select
Maya IFF (.iff), Maya’s standard image file format. You can use
the .iff format for
any further work you need to do, including previewing and compositing
the animation. If you require a different format, you can specify
it instead of .iff in the Render
- Frame/Animation ext:
Select name.#.ext. This specifies that the filenames will have the
For example, batch rendering the entire 200-frame animation will
create Apple.0001.iff, Apple.0002.iff, and so on through Apple.00200.iff.
- Frame padding:
Enter 4. This causes the frameNumber part of the filenames to
be four digits prefixed with 0s. For example, the filenames will
be Apple.0001.iff through Apple.0050.iff.
The four-digit padded
filename is compatible with many image playback programs, for example,
Maya’s FCheck utility. Image playback
programs let you view rendered animation sequences on your monitor
at real-time speed.
- In the Frame Range section,
set the following options:
- Start frame:
Enter 1, the first frame of the animation sequence to be batch rendered.
- End frame:
Enter 60, the last frame to be batch rendered. (Rendering all 200
frames may be time-consuming.)
- In the Renderable Cameras section,
set the following option:
- Renderable Camera: Select
apple_camera from the drop-down list to indicate which camera view
- In the Image Size section,
select 640x480 from the Presets drop-down
For the remaining options
in the Render Settings window, you’ll
use the default settings. Maya will render using the quality preset
(Production) that you specified
earlier in the lesson.
After you set the Render
Settings, the top portion of the Common tab shows
the correct path and filenames for the files to be created during batch
rendering. Check that this information is correct.
- Close the Render Settings window.
To batch render animation frames
- Save the scene.
It’s a good practice
to save the scene before batch rendering. This is useful if, after
batch rendering, you need to change any display settings and render
again. By saving the scene prior to batch rendering, you can examine the
scene to learn which option settings were in effect at the time
you batch rendered.
- From the Rendering menu
Render > Batch Render.
Render Frame window appears.
Batch rendering 60 frames
of a simple scene takes a few minutes. A complex scene may take
hours per frame, depending on the speed of your computer.
To check the status of the batch render
- While Maya is rendering, select
> General Editors > Script Editor. Expand
the size of the Script Editor window. The window
shows a completion log for the frames being rendered.
Maya puts the resulting
files in a default images directory. The files have the
The images directory
is located in the same path as the scenes directory. You can have
Maya save to a different path by changing the project setting. See
the Maya Help for further information
- Close the Script Editor when
the following message appears:
Result: Rendering Completed. See mayaRenderLog.txt for information.
The mayaRenderLog.txt file contains rendering
statistics for advanced users.