For a description of
the Vector Product utility, see
Vector Product.
To multiply a vector
- Create a material.
- In the material’s Attribute
Editor, map Vector Product to
an attribute, such as Color.
- In the Vector Product’s Attribute
Editor, map textures to Input 1 and Input 2.
The following examples
show the rendered result when you map Input 1 to
a Checker texture and Input
2 to a Crater texture.
- Click the boxes for Input
1 and Input 2 to access the Attribute
Editor for the textures and adjust the attributes as
necessary.