For a description of
the Gamma Correct utility, see
Gamma Correct.
To remap colors using the Gamma
Correct utility
- Map a texture to a material’s Color and
assign the material to an object.
In this example, map
a File texture to a Lambert material.
- Map the Gamma Correct utility
to the color you want to adjust, such as the Ambient
Color for the Lambert material.
To do this, in the Lambert material’s Attribute
Editor, click the box next to Ambient Color,
then select Maya > Utilities > Gamma Correct from
the Create Render Node window that
appears.
- Change the Gamma Correct attribute
settings as necessary, as in the following.
After you change the Gamma
Correct attributes, the Ambient
Color attribute updates in the Lambert material’s Attribute
Editor.