Maya, modeling refers to the process
of creating virtual 3D surfaces for the characters and objects in
the Maya scene. Surfaces are vital for creating a convincing 3D
Modeling is a process
requiring keen visual skills and mastery of the modeling tools.
The more accurate you are when modeling your forms in terms of size,
shape, detail, and proportion, the more convincing your final scene
are three modeling surface types in Maya:
- Subdivision surfaces.
Each surface type has
particular characteristics and benefits.
surfaces are a network of three-or-more sided flat surfaces called faces that
get connected together to create a poly mesh. Polygon
meshes are comprised of vertices, faces, and edges.
The wireframe lines on
the mesh represent the edges of each face. The regions bounded
by the edges are faces. Where the edges intersect
each other is the location of a point called a vertex.
When a polygon mesh is
rendered, its edges can be set to appear hard or smooth. As a result,
polygons can easily represent both flat as well as curved 3D forms.
You’ll work with these component types continuously when modeling
Polygonal surfaces have
a wide range of applications and are the preferred surface type
for many 3D applications including interactive games and web development
Polygonal surfaces can
be described with the smallest amount of data of all the 3D surface
types, and therefore, can be rendered quickly, delivering increased
speed and interactive performance to the end user in games and other