Self Collision Grouping window
 
 
 

The Self Collision Grouping window lets you set up regions to collide with on your mesh. Each pair of points attempt to collide with each other when Self Collision is enabled. The window automatically refreshes when a different Muscle deformed object is selected.

The Self Collision Grouping window includes the following options:

cMuscleSystem

Shows which Muscle deformer is related to the object/points you are selecting.

Name

When creating or editing/renaming a group, specify a name here for what it represents. Spaces are allowed.

PtsA/PtsB

Lets you load/specify the point indexes of each half of the grouping. The button loads selected points into the window. The PtsA/PtsB button lets you re-select the points you originally chose to view/edit your grouping.

Self Collision Groups

Displays each grouping you have created, showing its name and the number of points in the A and B sides of the group.

Edit

Lets you replace the data for the currently selected item in the list, with the data in the Name/PtsA/PtsB section of the window.

Delete

Deletes a selected grouping from the list.