The
following are the options in the Muscle Spline Deformer
Shape window:
- Geo
-
Specifies what geometry
is modified.
- <<< (Load
Selection)
-
The button
loads the selected geometry into the window for editing.
- Def
-
Shows the Muscle Spline
deformer that is going to do the shaping.
- Prep for Sculpt
-
Prepares the mesh for
sculpting and creates a temporary piece of geometry that you can modify
directly to make the shape correction.
- Color Swatch
-
Sets the color for the
temporary piece of sculpt geometry.
- Create New
-
After you sculpt a change
on the temporary geometry, this creates a new target shape for the Current
State length.
- Edit
-
After you sculpt a change
on the temporary geometry, select the shape you want to modify from
the list on the right and click this button. The original shape
is replaced by the one you just sculpted.
- Rename
-
Select a shape from the
list and click to rename the target.
- Delete
-
Select a shape from the
list on the right and click to delete that target shape.
- Blend
-
Sets how the shape or
shapes you created blend on and off. Smaller values cause the shapes
to trigger only when the length of the muscle is very close to the
original sculpt length. Larger values cause the shapes to blend
even with the current muscle state/length is farther away from the
sculpt length.
- Current State
-
Shows the current state
the muscle is in. A value of -1 means the muscle is fully squashed,
+1 means fully stretched, and 0 means the muscle is in its default
length.