you use polygonal modeling techniques to split a face into multiple faces
to be extruded as fingers.
To split the polygon face into multiple
- Select the Polygons menu
- With LeftHand still selected, select
Edit Mesh > Split Polygon Tool > . In
the tool settings window click the Reset Tool button.
use this tool to split the front face of the proxy into several
faces to be extruded into fingers.
- In the front view, click the point on
the top edge as shown in the following figure, then click the corresponding
point directly below it on the bottom edge. If the line between
the points isn’t perfectly straight, use the middle mouse to drag
the second point to the correct position. Press Enter (Windows and
Linux) or Return (Mac OS X).
This splits the face
into two faces. You’ll extrude the left face into a finger later.
- Repeat the preceding two steps as necessary
to split the face as follows:
Notice how splitting
the face into multiple faces alters the shape of the subdivision
surface. The front part of the subdivision surface now resembles
the proxy shape more. If you were to split the front face several
more times, especially near the outer edges, the subdivision surface
would sharpen and resemble the proxy shape even more. More faces
means finer control, often at the expense of making the surface
harder to work with.
With the added faces,
the subdivision surface looks a bit like the palm of a hand. You’ll
build upon this shape to create a left hand with palm facing downward
and fingers extruded outward. You’ll extrude the wide faces into
fingers, and you’ll leave the narrow faces as webbing between the