The Outliner is
an editor that is useful for quickly examining the structure and
components of a scene. You can use the Outliner to
quickly parent objects to create an object hierarchy.
parent an object using the Outliner
- From the main menu, select
Window > Outliner.
The Outliner window
is displayed. A list of the scene’s components is listed in the Outliner.
- In the Outliner,
click on the word Cap to select it.
- Parent the cap to the body by middle-mouse
dragging Cap onto shakerBody1 in the Outliner.
By parenting the objects,
you can move, rotate, or scale the cap and the body as a single
entity by selecting only the body.
Notice that the salt shaker displays horizontal
curves that wrap around the body. The curves are the original circles
you used to loft the surface. Because these curves are part of the
surface’s construction history, you can alter their shape if you
decide you want to alter the shape of the body and the body will
update based on the construction history.
If you prefer not to
see the curves in the scene view, select the curves and select
The curves won’t appear when you render an image of the scene. Maya
displays only surfaces, not curves, in rendered images.