you set a keyframe (or key), you assign a value to an
object’s attribute (for example, translate, rotate, scale, color)
at a specific time.
Most animation systems
use the frame as the basic unit of measurement because
each frame is played back in rapid succession to provide the illusion of
The frame rate (frames
per second) that is used to play back an animation is based on the
medium that the animation will be played back (for example, film,
TV, video game, and so on.)
When you set several
keys at different times with different values, Maya generates the
attribute values between those times as the scene plays back each frame.
The result is the movement or change over time of those objects
In this lesson, you will
use simple keyframing techniques to make a ball fly over a fence
and bounce off the ground.
In this lesson, you learn
- Set keyframes for animatable objects
and their attributes.
- Use the Time and Range slider and Playback
Controls to control the playback.
- Use keyboard shortcuts to set keyframes.
- Use the Graph Editor to
view animation curves.
- Modify the animation of objects using
the Graph Editor.
- Set preferences to increase the playback