Part fur
 
 
 

Use this technique to quickly put a part in fur.

To part fur

  1. Edit the fur description (either in the Channel Box or Attribute Editor).
  2. Make sure the fur has an Inclination value greater than 0.
  3. Right-click the Polar field, and select Create New Texture. The Create Render Node window appears.
  4. Click the Ramp button.
  5. In the Ramp Attributes section change Interpolation to None.
  6. Modify the ramp so that one side of the part has a value of 0.5 (gray) and the other has a value of 1.0 (white), as in the following illustration. Position the part where you want it. (In this example, the part is in the middle of the surface.)

    TipAdvanced ramp features exist. See Working with the Ramp Editor in a separate large window and Applying textures to a ramp in the Shading guide for more information.
  7. Switch back to the fur description in the Attribute Editor and click the Bake button.