one or more faces on a polygon mesh into multiple faces after you
specify the split location on the mesh.
Edit Mesh > Split
Polygon Tool >
the number of divisions you want to occur along each new edge that
is created. Vertices are placed along the edge to create the subdivisions.
not added to the edge if you split the polygon by placing the second
point inside the original face. Your second point must be placed
on another edge to create subdivisions.
- Smoothing angle
Specifies whether the
edges of the split polygonal geometry are soft or hard. If you want the
extruded edges to appear soft, set the Smoothing Angle to
a high value (for example, 180). If you want the extruded edges
to appear hard, set the Smoothing Angle to
a low value (for example, 0). The default smoothing angle for extruded
faces and edges is 0.
When the angle between
your split polygonal faces is 0:
- You can make the shared edges hard by
setting their Smoothing Angles to 0.0.
You can not see the effect
of your split polygonal faces Smoothing Angles in the scene view.
- Split only from edges
Constrains vertex placement
- Use snapping points along
Snaps vertex placement
to regular distances along an edge.
- Number of points
Controls the number of
snapping points inside edges. The default is one which snaps to
the midpoint of an edge.
- Snapping tolerance
Controls how close the
vertex must be to a snapping point before the vertex snaps to it.
Set this to 100 to constrain vertices to always be at snapping points.
Polygon Tool cannot cross and split the same edge twice
in one operation. If you receive an error message “internal edge
repeated” when splitting, press the Delete key to undo the previous
step and then press Enter to complete the split. Then split across
those faces in a second split operation.