Edit Mesh > Poke Face
 
 
 

Splits the selected faces to let you push or pull the center of the original polygon.

For example, a four-sided polygon (quad) is split into 4 three-sided polygons with one shared vertex in the middle. A manipulator appears after the Poke Face operation to let you further transform the vertex.

Vertex offset

Specifies the X, Y, Z direction and distance the new vertex will be offset from the original face.

Offset space

Determines the coordinate space for the offset.

World

Specifies the offset in world space units. That is, the vertex will be offset based on absolute X, Y, Z values.

Local

Specifies the offset in local space units. That is, the vertex offset will occur relative to the object units.

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