you create a dynamic nCloth constraint, you often times need to
edit which nCloth and passive object components participate in the
constraint. When Maya Nucleus system components are constrained,
they are members of their respective constraints.
You can change an nCloth constraint’s membership by adding or removing
nCloth and passive object components from the constraint.
To edit nCloth constraint membership
- Dolly in the camera so that you can view
closely the Point to Surface constraint
links that are visible between the flag and its flag pole.
- Select the Point to Surface constraint
by clicking its links.
nConstraint > Select Members.
The flag points and
the flag pole surface that are members of the
selected Point to Surface constraint
highlight in the scene view.
the flag and select Vertex from the context-sensitive
menu that appears.
The flag switches to
vertex display mode.
- Select all the flag points, except the
top most and bottom most points.
nConstraint > Remove Members.
The selected constrained
flag points are removed from the constraint and their constraint
links disappear from the scene view.
- Play back the pirate flag’s simulation.
The flag gently falls
and ripples, but does not continue to fall out of view because it
is attached to the flag pole by the two remaining Point
to Surface constraint links.
- Go to the beginning of the playback range.