emitters create fluid property values and emit them into containers
as the simulation plays. The emitter controls the position, rate
of emission, and turbulence forces applied to the fluid properties
when they are created. After fluid property values are created, the
attributes of the fluid container control their appearance and behavior.
You can add multiple
fluid emitters to containers. You move fluid emitters the same way
you move any geometry (for example, by setting keys).
To add a fluid emitter to the container
- With the container selected, choose
Fluid Effects > Add/Edit Contents > Emitter.
Maya creates a fluid emitter called fluidEmitter1 and
places it at the center of the fluid container.
the simulation using the playback controls at the bottom of the
The fluid emitter creates Density values and
emits them into the container.
The white in the container represents Density. Density is the
substance of the fluid and the visible fluid property. Where the Density values
are highest, the Density appears more opaque.
the Density rises to the top of
the container and moves along the boundary of the container, eventually
flowing down the sides. Forces built into the container are acting
on the Density values, causing them
to change. The fluid collides with the boundaries rather than penetrating them.
- Stop the playback and go to the start
of the playback range.