color, shininess, and reflectivity attributes of an object are controlled
by its surface material (sometimes referred to as a shader, or shading
material). Material attributes relate to how the object simulates
a natural reaction to light in Maya’s 3D computer world.
assigns a default shading material to all objects when they are
first created. In this section, you learn how to assign a new material
to your objects.
To assign a new material to the temple
- Right-click the wireframe of Entablature
and select Object Mode from the pop-up
This changes the selection
mask back to objects so you can select objects in the scene. It
is a shortcut to access this feature.
- Drag a selection box around all the objects
in your scene to select them.
TipIf objects won’t
select in the Maya scene, check that your selection mask is set
correctly on the Status Line.
- From the Status Line,
select the Rendering menu set using the
The main menu changes
to display the menu set for Rendering.
- From the main menu, select Lighting/Shading
> Assign New Material.
The Assign New Material
- In the materials list on the right, select Blinn.
A Blinn shading material is assigned
to all the objects in the scene and the Attribute Editor updates.
Blinn shading materials (named after the inventor of this shading
algorithm) provide for high-quality specular highlights on surfaces.
- In the Attribute Editor,
rename the blinn1 shading material to templeShader.
With a shading material
assigned to all the objects, you need to edit the color attributes
of the templeShader material.
To edit the shading material’s attributes
the Attribute Editor, click in
the gray box to the right of the word Color.
The mini Color Chooser appears.
- Click the ring between yellow and orange
to achieve a sand color. You can further refine this color by clicking
a shade in the square palette.
The exact color is unimportant
for this lesson. However, if you’d like more options for choosing
your color, you can double-click the the gray box to display the
full Color Chooser.
In either case, as you
adjust the color wheel indicator, the temple objects become the
same color you select in the Color Chooser.
- Click Accept to
close the chooser.
You will learn more about
Maya’s shading and texturing capabilities in future lessons.
- In the Attribute Editor menu,
choose the Selected menu item, and select templeBase
from the list.
The attributes for templeBase
display in the Attribute Editor.
- Click the templeShader node
tab to see its attributes.
If you can’t see this
tab, click the display arrow to the right of the tabs.
These are the same attributes
you edited when you assigned the templeShader shader
to all the objects in the scene. When you first create an object,
you see two default nodes for shading, initialShadingGroup and lambert1.
When you assign a shading material, the two default nodes are replaced
by the attribute node for the assigned shading material.
You will encounter transform,
shape, input, and shading nodes throughout your work with Maya.
There are other types of nodes that you’ll learn about as you continue
learning about Maya.
- Close the Attribute Editor using
the Show/Hide icon.