Collision
 
 
 

Maya® Muscle provides a number of collision options that can be applied on top of any other deformer. For example, you can apply a multi-collision or Muscle collision in order to get self-collision effects on top of a skinCluster. Collision is deformer-based, and not a simulation, so there is no run up or pre-processing needed.

Maya Muscle provides three different types of collision: Smart Collision, Self-Collision and Multi-Object Collision (which can include self-collision results). In addition, there is a sliding/collision type KeepOut node that can provide sliding effects on transform nodes. Each collision type is described in the following sections:

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