Camera Sequencer overview
 
 
 

The Camera Sequencer lets you create and manipulate camera shots, then produce a rendered movie clip of the animation in your scene.

In the Camera Sequencer window, shots are represented as a set of rectangles arranged on tracks, and you define and manipulate which camera is active at any point in time by manipulating the camera shots. When you’re satisfied with the layout and timing of camera shots, you can playblast movie clips of the animation.

Important(Mac OS X) Camera Sequencer support on 64-bit systems is limited. For better performance and real-time results, run Maya in 32-bit mode to use the Camera Sequencer.

This tool consists of the following main areas:

The following table provides a brief overview of tasks using the Camera Sequencer.

To... Do this

Create a shot.

Click .

Frame all shots.

Click .

Scroll the shot view area.

+ -drag (Linux and Windows) or + -drag (Mac OS X).

Trim a shot.

Drag the top corners of the clip. (The Trim cursor appears.)

Mute a shot.

-click the shot and select Mute.

Delete a shot.

Select the shot and press .

Playblast a sequence into a movie.

-click the shot you want and select Playblast Shot from the pop-up menu.

Group shots. Select the shots you want to group and select Group > Create.

Add an image plane to the shot camera.

-click the shot and select Attach Image Plane.

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