Mapping animation between characters
 
 
 

Use the Character Mapper to create a correspondence between a source and target character’s nodes or attributes so that you can import and export or copy and paste animation clips between the mapped characters in the Trax Editor.

Mapping or linking one character’s nodes and attributes to that of another character creates a characterMap node. This node stores the array of connections between the mapped nodes and attributes. The information stored on this node can only be accessed by Maya.

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