Specifies whether Maya provides the complete deformation, or only an approximation of the deformation. Selections include full and partial. Full specifies the complete deformation. Partial specifies an approximation of the deformation, which can improve Maya’s display performance. With partial, Maya rounds down the cluster weights based on the Resolution. Default is full.
Specifies the increment percentage by which the joint cluster deformation resolution is rounded down. Maya uses the increment percentage to round off the skin point cluster weights to the next lowest increment. For example, with a Percent Resolution of 5.00, a skin point’s joint cluster weight of .94 would be rounded down to .90. A joint cluster weight of .46 would be rounded down to .45. Default is 5.00. (Available only if Resolution is set to partial.)
Specifies the interpolation direction. Use this attribute to correct undesirable discontinuities in the deformation effect when you change joint angles or weight percentages even by a small amount. The discontinuities occur when the joint cluster node is using an inappropriate interpolation direction to guide the deformation effect. To change the interpolation direction, you can set Angle Interpolation to closest, positive, or negative. By default, Angle Interpolation is closest, which provides the usual rigid skinning deformation effects. The default setting is fine for most situations, but when you encounter discontinuities you can adjust the deformation effect by selecting a positive or negative interpolation.