Setting target weights
 
 
 

To set the influence of targets on the blend shape, you adjust each target’s weight slider. Each target’s name is in a box under the slider. If the entire name of a target does not fit inside a box, drag left or right inside the box to see the rest of the name.

You can move each slider from 0 to 1. A setting of 0 means that the target has no effect on the base. A setting of 1 makes the base identical to the target unless other targets also affect the base.

You can enter values beyond the slider range in the weight boxes below the sliders. A value above 1 exaggerates the target’s influence. Negative values move the base in a direction opposite the target components. To reset all sliders to 0, click Reset All.

Tip If you want to enter negative weight values, turn on the Support Negative Weights option in the blendShape node. See Support Negative Weights .

To adjust weight sliders, in the Blend Shape editor ( Window > Animation Editors > Blend Shape), drag the slider or enter a value in the weight box.