This workflow allows
you to move the referenced object anywhere in the scene without
having the texture swim on the original object.
If the 3D texture node is grouped within
an object's hierarchy
- Select the top node of your object's
hierarchy.
- Create the referenced object. See
Create Texture Reference Object.
- Run the Optimize Scene Size tool.
- Move the original 3D texture node from
the original object's hierarchy into the referenced object's hierarchy.