The mental
images® mental
ray® renderer
supports both Depth Map Shadows and Ray
Traced Shadows on Fur.
To set up a light for fur self-shading
and detailed shadow maps for the mental ray for Maya renderer
- Select the light you want to set up.
- In the light’s Attribute Editor (Ctrl+a), go
to the mental ray section and in the Shadow Map Attributes subsection,
turn on Shadow Map and click the Take
Settings from Maya button. (This does not take the shadow
map bias details from the above Shadows section.)
- In the Render Settings window,
select mental ray as your renderer. Go to the Quality tab
and select ProductionRapidFur from the Quality
Presets drop-down list.
TipFor precision, increase
the Samples value in the mental
ray Shadow Maps section of the light’s Attribute
Editor. When using detailed shadow maps, use a very low Softness value
or you may experience noisy shadows.