You can attach Hair curves
to Fur Descriptions and then use
the curves to style the Fur or to have the Fur react to dynamic
forces. The workflow involves creating a hair system (
Hair > Create Hair > ), which
has many setup options, before adding movement to fur using hair
curves. Consider reading up on some topics in the Hair
and Dynamics Curve guide, including:
To create a hair system to be used with
fur
- Select the surface, points or faces on
the fur model.
- In the Dynamics menu
set, select
Hair > Create Hair > .
- Select NURBS Curves or Paint
Effects and NURBS Curves from the Output drop-down
list.
NoteIt is the NURBS curves
that will attract the Fur. You can mix Hair and Fur together by
selecting Paint Effects and NURBS curves output,
and using the curves to control the fur. This might be useful if
you wanted an overall base coat of thick fur which has the same
dynamics as a few clumps of longer hair.
- Select Grid to flood
the selection with curves, or select At Selected Points/Faces.
- Select Dynamic so
the Fur reacts to dynamic forces, or Static if
you want to manually keyframe the movement.
- Make other desired selections/settings.
For more information, see
Hair > Create Hair in
the Hair guide.
- Click Create Hairs.
The curves appear on
the selected surface, points or faces and a hairSystem node is created.