Create a hair system to be used with fur
 
 
 

You can attach Hair curves to Fur Descriptions and then use the curves to style the Fur or to have the Fur react to dynamic forces. The workflow involves creating a hair system ( Hair > Create Hair > ), which has many setup options, before adding movement to fur using hair curves. Consider reading up on some topics in the Hair and Dynamics Curve guide, including:

To create a hair system to be used with fur

  1. Select the surface, points or faces on the fur model.
  2. In the Dynamics menu set, select Hair > Create Hair > .
  3. Select NURBS Curves or Paint Effects and NURBS Curves from the Output drop-down list.
    NoteIt is the NURBS curves that will attract the Fur. You can mix Hair and Fur together by selecting Paint Effects and NURBS curves output, and using the curves to control the fur. This might be useful if you wanted an overall base coat of thick fur which has the same dynamics as a few clumps of longer hair.
  4. Select Grid to flood the selection with curves, or select At Selected Points/Faces.
  5. Select Dynamic so the Fur reacts to dynamic forces, or Static if you want to manually keyframe the movement.
  6. Make other desired selections/settings. For more information, see Hair > Create Hair in the Hair guide.
  7. Click Create Hairs.

    The curves appear on the selected surface, points or faces and a hairSystem node is created.