pymel.core.general.move

move(obj, *args, **kwargs)

The move command is used to change the positions of geometric objects. The default behaviour, when no objects or flags are passed, is to do a absolute move on each currently selected object in the world space. The value of the coordinates are interpreted as being defined in the current linear unit unless the unit is explicitly mentioned. When using -objectSpace there are two ways to use this command. If numbers are typed without units then the internal values of the object are set to these values. If, on the other hand a unit is specified then the internal value is set to the equivalent internal value that represents that world-space distance. The -localSpace flag moves the object in its parent space. In this space the x,y,z values correspond directly to the tx, ty, tz channels on the object. The -rotatePivotRelative/-scalePivotRelative flags can be used with the -absolute flag to translate an object so that its pivot point ends up at the given absolute position. These flags will be ignored if components are specified. The -worldSpaceDistance flag is a modifier flag that may be used in conjunction with the -objectSpace/-localSpace flags. When this flag is specified the command treats the x,y,z values as world space units so the object will move the specified world space distance but it will move along the axis specified by the -objectSpace/-localSpace flag. The default behaviour, without this flag, is to treat the x,y,z values as units in object space or local space. In other words, the worldspace distance moved will depend on the transformations applied to the object unless this flag is specified.

Modifications:
  • allows any iterable object to be passed as first argument:

    move("pSphere1", [0,1,2])
    

NOTE: this command also reorders the argument order to be more intuitive, with the object first

Flags:
  • absolute : a (bool) [create]

    Perform an absolute operation.

  • deletePriorHistory : dph (bool) []

  • localSpace : ls (bool) [create]

    Move in local space

  • moveX : x (bool) [create]

    Move in X direction

  • moveXY : xy (bool) [create]

    Move in XY direction

  • moveXYZ : xyz (bool) [create]

    Move in all directions (default)

  • moveXZ : xz (bool) [create]

    Move in XZ direction

  • moveY : y (bool) [create]

    Move in Y direction

  • moveYZ : yz (bool) [create]

    Move in YZ direction

  • moveZ : z (bool) [create]

    Move in Z direction

  • objectSpace : os (bool) [create]

    Move in object space

  • parameter : p (bool) [create]

    Move in parametric space

  • preserveChildPosition : pcp (bool) []

  • preserveUV : puv (bool) [create]

    When true, UV values on translated components are projected along the translation in 3d space. For small edits, this will freeze the world space texture mapping on the object. When false, the UV values will not change for a selected vertices. Default is false. Flag can have multiple arguments, passed either as a tuple or a list.

  • reflection : rfl (bool) [create]

    To move the corresponding symmetric components also.

  • reflectionAboutBBox : rab (bool) [create]

    Sets the position of the reflection axis at the geometry bounding box

  • reflectionAboutOrigin : rao (bool) [create]

    Sets the position of the reflection axis at the origin

  • reflectionAboutX : rax (bool) [create]

    Specifies the X=0 as reflection plane

  • reflectionAboutY : ray (bool) [create]

    Specifies the Y=0 as reflection plane

  • reflectionAboutZ : raz (bool) [create]

    Specifies the Z=0 as reflection plane

  • reflectionTolerance : rft (float) [create]

    Specifies the tolerance to findout the corresponding reflected components

  • relative : r (bool) [create]

    Perform a operation relative to the object’s current position

  • rotatePivotRelative : rpr (bool) [create]

    Move relative to the object’s rotate pivot point.

  • scalePivotRelative : spr (bool) [create]

    Move relative to the object’s scale pivot point.

  • worldSpace : ws (bool) [create]

    Move in world space

  • worldSpaceDistance : wd (bool) [create]

    Move is specified in world space units

Derived from mel command maya.cmds.move

Previous topic

pymel.core.general.makePaintable

Next topic

pymel.core.general.nodeCast

Core

Core Modules

Other Modules

This Page