pymel.core.nodetypes.Anisotropic

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class Anisotropic(*args, **kwargs)
getAnisotropicReflectivity()

Retrieves the value of the “anisotropicReflectivity” attribute of a layered shader node.

Return type:bool

Derived from api method maya.OpenMaya.MFnAnisotropyShader.anisotropicReflectivity

getCorrelationX()

Retrieves the value of the “spreadX” attribute of a shader node.

Return type:float

Derived from api method maya.OpenMaya.MFnAnisotropyShader.correlationX

getCorrelationY()

Retrieves the value of the “spreadY” attribute of a shader node.

Return type:float

Derived from api method maya.OpenMaya.MFnAnisotropyShader.correlationY

getRotateAngle()

Retrieves the value of the “angle” attribute of a layered shader node.

Return type:float

Derived from api method maya.OpenMaya.MFnAnisotropyShader.rotateAngle

getRoughness()

Retrieves the value of the “roughness” attribute of a shader node.

Return type:float

Derived from api method maya.OpenMaya.MFnAnisotropyShader.roughness

getTangentUCamera()

Retrieves the value of the “color” attribute of a shader node. This attribute represents the surface color of the shader.

Return type:Color

Derived from api method maya.OpenMaya.MFnAnisotropyShader.tangentUCamera

getTangentVCamera()

Retrieves the value of the “transparency” attribute of a shader node. This attribute represents the surface transparency of the shader.

Return type:Color

Derived from api method maya.OpenMaya.MFnAnisotropyShader.tangentVCamera

setAnisotropicReflectivity(anisotropic_reflectivity)

Sets the value of the “anisotropicReflectivity” attribute of a shader node.

Parameters:
anisotropic_reflectivity : bool

value to which the attribute will be set.

Derived from api method maya.OpenMaya.MFnAnisotropyShader.setAnisotropicReflectivity

setCorrelationX(correl_x)

Sets the value of the “spreadX” attribute of a shader node.

Parameters:
correl_x : float

value to which the attribute will be set.

Derived from api method maya.OpenMaya.MFnAnisotropyShader.setCorrelationX

setCorrelationY(correl_y)

Sets the value of the “spreadY” attribute of a shader node.

Parameters:
correl_y : float

value to which the attribute will be set.

Derived from api method maya.OpenMaya.MFnAnisotropyShader.setCorrelationY

setRotateAngle(rotate_angle)

Sets the value of the “angle” attribute of a shader node.

Parameters:
rotate_angle : float

value to which the attribute will be set.

Derived from api method maya.OpenMaya.MFnAnisotropyShader.setRotateAngle

setRoughness(roughness)

Sets the value of the “roughness” attribute of a shader node.

Parameters:
roughness : float

value to which the attribute will be set.

Derived from api method maya.OpenMaya.MFnAnisotropyShader.setRoughness

setTangentUCamera(tangu_camera)

Sets the value of the “color” attribute of a shader node.

Parameters:
tangu_camera : Color

value to which the attribute will be set.

Derived from api method maya.OpenMaya.MFnAnisotropyShader.setTangentUCamera

setTangentVCamera(tangv_camera)

Sets the value of the “transparency” attribute of a shader node.

Parameters:
tangv_camera : Color

value to which the attribute will be set.

Derived from api method maya.OpenMaya.MFnAnisotropyShader.setTangentVCamera

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