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This is the 3D placement node. It is nothing but a transform, with some special UI on it. It has to be used by connecting its aWorldMatrixInverse[0] output to the placementMatrix input of a 3D texture.

This node is MP safe

Node name Parents Classification MFn type Compatible function sets
place3dTexture transform
utility/general/placement/3d kPlace3dTexture kBase
kNamedObject
kDependencyNode
kDagNode
kTransform
kPlace3dTexture

Related nodes

layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture