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This class is the abstract class that describes nonAmbient lights.

This node is abstract

This node is MP safe

Node name Parents Classification MFn type Compatible function sets
nonAmbientLightShapeNode renderLight rendernode

Related nodes

camera, light, dropoffLocator, ambientLight, nonExtendedLightShapeNode, areaLight, directionalLight, spotLight, pointLight

Attributes (3)

decayRate, emitDiffuse, emitSpecular

Long name (short name) Type Default Flags
decayRate (de) enum 0 inputconnectablestorable
The decay rate with respect to the distance between the light and the surface point being shaded. The decay values range from 0 - 3. The light intensity decays according to (I / d ** v), where I is the light intensity, d is the distance between the light and the surface point being shaded, and v is the decay rate value. A decay rate of 0 means there is no decay in intensity, a value of 1 indicates linear decay. A decay rate of 2 is the most physically accurate behaviour.
emitDiffuse (edi) bool true outputinputconnectablestorable
Determine if this light contributes to the diffuse shading.
emitSpecular (esp) bool true outputinputconnectablestorable
Determine if this light contributes to the specular shading.