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Gamma Correct is a utility node that allows you to do gamma
correction on a color or texture.
Gamma Correction allows you to smoothly remap the colors in an
image. Extreme values (very light or very dark) will not change
much, but midrange tones can be made brighter or darker. This node
allows you to specify different gamma values for the three channels
of the input. The typical formula for calculating gamma is:
new == old ** (1.0/Gamma)
In the table below, important attributes have their names listed in
bold in the description column.
This node is MP safe
Node name |
Parents |
Classification |
MFn type |
Compatible function sets |
gammaCorrect |
dependNode |
utility/color |
kGammaCorrect |
kBase
kNamedObject
kDependencyNode
kGammaCorrect |
Related nodes
blendColors, clamp, lightInfo,
surfaceLuminance, contrast, luminance, rgbToHsv, hsvToRgb,
samplerInfo, setRange, resolution, renderQuality, renderGlobals, renderGlobalsList, baseShadingSwitch, singleShadingSwitch, doubleShadingSwitch, tripleShadingSwitch
Attributes (13)
gamma, gammaX, gammaY,
gammaZ, outValue, outValueX, outValueY, outValueZ, renderPassMode, value, valueX, valueY, valueZ
Long name (short name) |
Type |
Default |
Flags |
|
value
(v ) |
float3 |
0.0, 0.0, 0.0 |
|
|
|
|
|
gamma
(g ) |
float3 |
1.0, 1.0, 1.0 |
|
|
|
|
|
renderPassMode
(arp ) |
enum |
1 |
|
|
outValue
(o ) |
float3 |
0.0, 0.0, 0.0 |
|
|
outValueX
(ox ) |
float |
0.0 |
|
|
|
outValueY
(oy ) |
float |
0.0 |
|
|
|
outValueZ
(oz ) |
float |
0.0 |
|
|