Long name (short name) |
Argument types |
Properties |
resolution(rs) |
int |
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This determines the total number of particles generated. It
represent the resolution along the largest axis of the object's
bounding box. For a cube shape the total potential particles will
be the cube of the resolution. For other shapes it will be less.
The default value for this flag is 10, so 1000 particles could be
generated for a cube shape. |
|
maxX(mxx) |
float |
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The fill max bounds of the particles in X relative to the X
bounds of the object. A value of zero is totally empty and one is
totally full. The default value is 1, or fully filled. |
|
maxY(mxy) |
float |
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The fill max bounds of the particles in Y relative to the Y
bounds of the object. A value of zero is totally empty and one is
totally full. The default value is 1, or fully filled. |
|
maxZ(mxz) |
float |
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The fill max bounds of the particles in Z relative to the Z
bounds of the object. A value of zero is totally empty and one is
totally full. The default value is 1, or fully filled. |
|
minX(mnx) |
float |
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The fill lower bounds of the particles in X relative to the X
bounds of the object. A value of zero is totally full and one is
totally empty. The default value is 0, or fully filled. |
|
minY(mny) |
float |
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The fill lower bounds of the particles in Y relative to the Y
bounds of the object. A value of zero is totally full and one is
totally empty. The default value is 0, or fully filled. |
|
minZ(mnz) |
float |
|
|
The fill lower bounds of the particles in Z relative to the Z
bounds of the object. A value of zero is totally full and one is
totally empty. The default value is 0, or fully filled. |
|
doubleWalled(dw) |
boolean |
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|
This flag should be used if the thickness of the object to fill
has been modeled( for example a mug ). Otherwise the particles will
be created inside the wall. Note that doubleWalled will not handle
some cases very well. For example a double walled donut shape may
get the center region of the donut filled. In cases like this it
may be better to make the internal wall a separate mesh then fill
that without using doubleWalled. |
|
particleDensity(pd) |
float |
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This controls the size of the particles. At a value of 1.0 the
particle size will exactly match the grid spacing determined by the
resolution parameter and the object bounds. Particles which overlap
the surface will be rejected even if the center of the particle is
inside. |
|
closePacking(cp) |
boolean |
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If this is on then the particles are positioned as closely as
possible in a hexagonal close packing arrangement. Otherwise
particles are packed in a uniform grid lattice. |
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