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Synopsis

manipMoveContext( [object] , [activeHandle=int], [activeHandleNormal=int], [alignAlong=[float, float, float]], [editPivotMode=boolean], [editPivotPosition=boolean], [interactiveUpdate=boolean], [mode=int], [orientAxes=[float, float, float]], [orientTowards=[float, float, float]], [position=boolean], [postCommand=script], [postDragCommand=[script, string]], [preCommand=script], [preDragCommand=[script, string]], [preserveChildPosition=boolean], [preserveUV=boolean], [reflection=boolean], [reflectionAbout=int], [reflectionAxis=int], [reflectionTolerance=float], [snap=boolean], [snapComponentsRelative=boolean], [snapLiveFaceCenter=boolean], [snapLivePoint=boolean], [snapRelative=boolean], [snapValue=float])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

manipMoveContext is undoable, queryable, and editable.

This command can be used to create, edit, or query a move manip context. Note that the flags -s, -sv, -sr, -scr, -slp, -slf control the global behaviour of all move manip context. Changing one context independently is not allowed. Changing a context's behaviour using the above flags, will change all existing move manip context.

Return value

string The name of the new context

In query mode, return type is based on queried flag.

Flags

activeHandle, activeHandleNormal, alignAlong, editPivotMode, editPivotPosition, interactiveUpdate, mode, orientAxes, orientTowards, position, postCommand, postDragCommand, preCommand, preDragCommand, preserveChildPosition, preserveUV, reflection, reflectionAbout, reflectionAxis, reflectionTolerance, snap, snapComponentsRelative, snapLiveFaceCenter, snapLivePoint, snapRelative, snapValue
Long name (short name) Argument types Properties
mode(m) int queryedit
Translate mode:
  • 0 - Object Space
  • 1 - Local Space
  • 2 - World Space (default)
  • 3 - Move Along Vertex Normal
  • 4 - Move Along Rotation Axis
  • 5 - Move Along Live Object Axis
  • 6 - Custom Axis Orientation
activeHandle(ah) int queryedit
Sets the default active handle for the manip. That is, the handle which should be initially active when the tool is activated. Values can be:
  • 0 - X axis handle is active
  • 1 - Y axis handle is active
  • 2 - Z axis handle is active
  • 3 - Center handle (all 3 axes) is active (default)
position(p) boolean query
Returns the current position of the manipulator
editPivotPosition(epp) boolean query
Returns the current position of the edit pivot manipulator.
orientAxes(oa) [float, float, float] queryedit
Orients manipulator rotating around axes by specified angles
orientTowards(ot) [float, float, float] createedit
Orients active handle towards world point
alignAlong(aa) [float, float, float] createedit
Aligns active handle along vector.
interactiveUpdate(iu) boolean queryedit
Value can be : true or false. This flag value is valid only if the mode is 3 i.e. move vertex normal.
activeHandleNormal(ahn) int queryedit
  • 0 - U axis handle is active
  • 1 - V axis handle is active
  • 2 - N axis handle is active ( default )
  • 3 - Center handle (all 3 axes) is active
applicable only when the manip mode is 3.
snap(s) boolean queryedit
Value can be : true or false. Enable/Disable the discrete move. If set to true, the move manipulator of all the move contexts would snap at discrete points along the active handle during mouse drag. The interval between the points can be controlled using the 'snapValue' flag.
preserveChildPosition(pcp) boolean queryedit
When false, the children objects move when their parent is moved. When true, the worldspace position of the children will be maintained as the parent is moved. Default is false.
preserveUV(puv) boolean queryedit
When false, the uvs are not changes to match the vertex edit. When true, the uvs are edited to project to new values to stop texture swimming as vertices are moved.
snapValue(sv) float queryedit
Applicable only when the snap is enabled. The manipulator of all move contexts would move in steps of 'snapValue'
snapRelative(sr) boolean queryedit
Value can be : true or false. Applicable only when the snap is enabled. If true, the snapValue is treated relative to the original position before moving. If false, the snapValue is treated relative to the world origin. NOTE: If in local/object Space Mode, the snapRelative should be ON. Absolute discrete move is not supported in local/object mode.
snapComponentsRelative( scr) boolean queryedit
Value can be : true or false. If true, while snapping a group of CVs/Vertices, the relative spacing between them will be preserved. If false, all the CVs/Vertices will be snapped to the target point (is used during grid snap(hotkey 'x'), and point snap(hotkey 'v')) Depress the 'x' key before click-dragging the manip handle and check to see the behaviour of moving a bunch of CVs, with this flag ON and OFF.
snapLivePoint(slp) boolean queryedit
Value can be : true or false. If true, while moving on the live polygon object, the move manipulator will snap to the vertices of the object.
snapLiveFaceCenter(slf) boolean queryedit
Value can be : true or false. If true, while moving on the live polygon object, the move manipulator will snap to the face centers of the object.
reflection(rfl) boolean
This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command.
reflectionAbout(rab) int
This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command.
reflectionAxis(rfa) int
This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command.
reflectionTolerance(rft) float
This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command.
preCommand(prc) script create
Specifies a command to be executed when the tool is entered.
postCommand(psc) script create
Specifies a command to be executed when the tool is exited.
preDragCommand(prd) [script, string] createedit
Specifies a command and a node type. The command will be executed at the start of a drag when a node of the specified type is in the selection.
postDragCommand(pod) [script, string] createedit
Specifies a command and a node type. The command will be executed at the end of a drag when a node of the specified type is in the selection.
editPivotMode(epm) boolean query
Returns true manipulator is in edit pivot mode

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# To create a new move context:
cmds.manipMoveContext()

# To query the mode of an existing context:
cmds.manipMoveContext( 'manipMoveContext1', q=True, mode=True )

# To edit an existing context to come up with the X axis handle
# active by default:
cmds.manipMoveContext( 'manipMoveContext1', e=True, ah=0 )

cmds.spaceLocator( p=(0, 0, 0), name='locatorA' )

cmds.manipMoveContext( 'manipMoveContext1', e=True, m=2 ) # WorldSpace
cmds.manipMoveContext( 'manipMoveContext1', e=True, snap=True )
cmds.manipMoveContext( 'manipMoveContext1', e=True, snapValue=0.4 )
# Now, dragging any of the move handles will
# move the object in steps of 0.4 units.

cmds.move( 0.8, 0, 0, 'locatorA', a=True )
cmds.manipMoveContext( 'manipMoveContext1', e=True, snap=True )
cmds.manipMoveContext( 'manipMoveContext1', e=True, snapValue=2 )
cmds.manipMoveContext( 'manipMoveContext1', e=True, snapRelative=False )
# Now, dragging X-axis handle will
# move the object in steps of 2 units, and will
# place the object anywhere in (0,0,0) (2,0,0) (4,0,0) ...etc
# NOTE: If in objectSpace Mode, the snapRelative should be ON.
# Absolute discrete move is not supported in objectSpace mode.

cmds.move( 0.8, 0, 0, 'locatorA', a=True )
cmds.manipMoveContext( 'manipMoveContext1', e=True, snap=True )
cmds.manipMoveContext( 'manipMoveContext1', e=True, snapValue=2 )
cmds.manipMoveContext( 'manipMoveContext1', e=True, snapRelative=True )
# Now, dragging X-axis handle will
# move the object in steps of 2 units, and will
# place the object anywhere in (2.8,0,0) (4.8,0,0) (6.8,0,0) ...etc