simpleImageFile.py

#-
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#+

#
# Description: 
#       Simple Image File plugin. This plugin registers a new image
#       file format against file extension ".moo". Loading any ".moo"
#       image file will produce a procedurally generated colour 
#       spectrum including values outside 0 to 1.
#
# Usage:
#       Run the script:
#
#       import maya.cmds
#       maya.cmds.loadPlugin("simpleImageFile.py")
#       # Create a poly plane
#       # Assign a shader to it
#       # Assign a file texture to the shader
#       # Make a copy of a project/images file and call it test.moo
#       # Assign the test.moo image to the file texture
#       # Turn on hardware texturing

import maya.OpenMaya as OpenMaya
import maya.OpenMayaMPx as OpenMayaMPx
import maya.OpenMayaRender as OpenMayaRender

import sys

kImagePluginName = "spSimpleImageFile"

# Use MGLFunctionTable to make openGL calls
glRenderer = OpenMayaRender.MHardwareRenderer.theRenderer()
glFT = glRenderer.glFunctionTable()

                
# Class definition
class SimpleImageFile(OpenMayaMPx.MPxImageFile):
        
        # init
        def __init__(self):
                OpenMayaMPx.MPxImageFile.__init__(self)
        
        #       
        # DESCRIPTION:
        #       Configure the image characteristics. A real image file
        #       format plugin would extract these values from the image
        #       file header.
        #
        #################################################################
        def open( self, pathname, info ):
                
                if info is not None:
                        info.width( 512 )
                        info.height( 512 )
                        info.channels( 3 )
                        info.pixelType( OpenMaya.MImage.kFloat )

                        # Only necessary if your format defines a native
                        # hardware texture loader
                        info.hardwareType( OpenMaya.MImageFileInfo.kHwTexture2D)                
                
        #
        # DESCRIPTION:
        # Load the contents of this image file into an MImage. A real
        # file format plugin would extract the pixel data from the image
        # file here.
        #
        #################################################################
        def load( self, image, idx ):
                width = 512
                height = 512
        
                # Create a floating point image and fill it with
                # a pretty rainbow test image.
                #       
                image.create( width, height, 3, OpenMaya.MImage.kFloat )
                self.populateTestImage( image.floatPixels(), width, height )            
                
        #
        # DESCRIPTION:
        # Load the contents of this image file into an OpenGL texture. A 
        # real file format plugin would extract the pixel data from the 
        # image file here.
        #
        #################################################################
        def glLoad( self, info, imageNumber ):
                w = info.width()
                h = info.height()

                # Create a floating point image and fill it with
                # a pretty rainbow test image.
                #
                image = OpenMaya.MImage()
                image.create( w, h, 3, OpenMaya.MImage.kFloat )
                self.populateTestImage( image.floatPixels(), w, h )
        
                # Now load it into OpenGL as a floating point image
                glFT.glTexImage2D( OpenMayaRender.MGL_TEXTURE_2D, 0, \
                        OpenMayaRender.MGL_RGB, w, h, 0, OpenMayaRender.MGL_RGB, \
                        OpenMayaRender.MGL_FLOAT, pixelsPtr )


        #
        # DESCRIPTION:
        # Helper method to populate our procedural test image
        #
        #################################################################
        def populateTestImage( self, pixels, w, h ):
                #
                rainbowScale = 4.0
                index = 0
                for y in range( 0, h ):
                        g = rainbowScale * y / float(h)                 
                        for x in range( 0, w ):
                                r = rainbowScale * x / float(w)
                                OpenMaya.MScriptUtil.setFloatArray( pixels, index, r )
                                index+=1
                                OpenMaya.MScriptUtil.setFloatArray( pixels, index, g )
                                index+=1
                                b = rainbowScale * 1.5 - r - g
                                OpenMaya.MScriptUtil.setFloatArray( pixels, index, b )
                                index+=1
                                
# creator
def creator():
        return OpenMayaMPx.asMPxPtr( SimpleImageFile() )        


# initialize plugin
def initializePlugin( mObject ):
        mPlugin = OpenMayaMPx.MFnPlugin(mObject, "Autodesk", "1.0", "Any")      
        #
        extensions = ["moo"]    
        try:
                mPlugin.registerImageFile( kImagePluginName, creator, extensions )
        except:
                sys.stderr.write( "Failed to register image plugin: %s" % kImagePluginName )
                raise
                
# uninitialize plugin
def uninitializePlugin( mObject ):
        mPlugin = OpenMayaMPx.MFnPlugin( mObject )
        try:
                mPlugin.deregisterImageFile( kImagePluginName )
        except:
                sys.stderr.write( "Failed to deregister image: %s" % kImagePluginName )
                raise

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