Author: Bruce Hickey


        An example context to allow reordering vertex/edge lists based on a user specifed seed.

        Loading and unloading:

        The meshReorderContext can be created with the
        following mel commands:

                setToolTo meshReorderContext1;

        How to use:

        Once the context has created and activated follow the help line prompts. You will 
        be directed to pick 3 vertices on the mesh. Once all 3 vertices are selected the meshOrder 
        command will be invoked to reorder the mesh's vertices.


#include <maya/MString.h>
#include <maya/MItSelectionList.h>
#include <maya/MPxContextCommand.h>
#include <maya/MPxContext.h>
#include <maya/MPxSelectionContext.h>
#include <maya/MEvent.h>
#include <maya/M3dView.h>
#include <maya/MObjectArray.h>
#include <maya/MDagPathArray.h>
#include <maya/MIntArray.h>
#include <meshReorderCmd.h>

class meshReorderTool : public MPxSelectionContext
        virtual                 ~meshReorderTool();
        void*                   creator();

        void    toolOnSetup( MEvent & event );

        MStatus doRelease( MEvent& );

        MStatus                         helpStateHasChanged( MEvent&);
        void                            reset();

        MSelectionList          fSelectionList;

        MObjectArray            fSelectedComponentSrc;
        MDagPathArray           fSelectedPathSrc;

        MIntArray                       fSelectVtxSrc;

        MString                         fCurrentHelpString;

        int                                     fSelectedFaceSrc;

        int                                     fNumSelectedPoints;

// Command to create contexts

class meshReorderContextCmd : public MPxContextCommand
                                                meshReorderContextCmd() {};
        virtual MPxContext* makeObj();
        static void*            creator();


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