MSpace Class Reference
#include
<MTypes.h>
List of all
members.
Detailed Description
Space transformation identifiers.
MSpace encompasses all of
the types of transformation possible. The MSpace identifiers are used
to determine the space in which the user is applying or querying
transformation or component (i.e. vertex positions) data of a Maya
object.
Note that not all the MSpace types can be
passed into all methods which take an MSpace as a parameter. The
MSpace enumerated type can
be split into two parts, types which can be passed into MFnTransform and MTransformationMatrix classes
(kTransform, kPreTransform and kPostTransform) and types which can
be passed into shape classes such as MFnMesh, MFnNurbsSurface and MFnCamera (kWorld and kObject).
The following is a description of each of the MSpace types.
 kInvalid
 There are currently no methods in the API that return a result
of type MSpace. This may be used
for user defined methods that return a result of type MSpace to signify an
invalid result.
 kTransform
 The data applied or queried using the kTransform type
represents a transform's local (or relative) coordinates system.
This type is valid for methods of MFnTransform and MTransformationMatrix classes.
 kPreTransform
 The data applied or queried using the kPreTransform type
represents pretransformed matrix data. Given a matrix which has
had other matrix operations applied to it, this type is used to
obtain a matrix that does not taken into consideration any other
matrix operations. This type is valid for methods of the MTransformationMatrix classes.
 kPostTransform
 The data applied or queried using the kPostTransform type
represents posttransformed matrix data. Given a matrix which has
had other matrix operations applied to it, this type is used to
obtain a matrix that has taken into consideration all other matrix
operations. This type is valid for methods of the MTransformationMatrix classes.
 kWorld
 The data applied or queried using the kWorld type represents
the data for the objects world coordinates system. The results of
this type will take into consideration all the transforms in the
objects hierarchy. This type can be used with shape classes such as
MFnMesh, MFnNurbsSurface and MFnCamera and the MFnTransform class. Note
that to get the proper world space transformation data with
MSpace::kWorld you
MUST use the class constructor which initializes the
function set with an MDagPath object.
 kObject
 The data applied or queried using the kObject type represents
the data for the objects local coordinates system. The results of
this type will be in the local space of the object (object space).
This enum can only be used with shape classes such as MFnMesh, MFnNurbsSurface and MFnCamera.
 kLast
 This simply signifies the end of the MSpace enumerated types.
All values that precede this value represent a coordinate system
(with the exception of kInvalid which represents an invalid
result.)
 Comparative Description:
There are four spaces in which to apply a transformation.
 World Space  This is the space that an object is in after it
has had all of its transformations applied to it. A world space
transformation is the the very last transformation that would be
applied to the object.
 Object Space  This is the space in which an object is defined.
An object space transformation would be the first transformation
that would be applied to an object. This is the same as
pretransform space.
 Post Transform Space  This is the space in which the object
lives after having the transformations of its transform node
applied. For example, when a primitive object is created in Maya,
there is a shape node which defined the geometry and a transform
node which positions/orients the geometry. The space that the
geometry is in is object space. After applying the transformations
of the transform node to the geometry, the transformed geometry is
in post transform space.
 Transform Space  This space depends on the type of
transformation being applied. Transform nodes define a fixed
sequence of affine transformations. Basically, there is scale
followed by rotation and finally translation. There are four spaces
here:
1) The space before applying the scale.
2) The space after the scale but before the rotation.
3) The space between the rotation and translation.
4) The space after the translation.
Space 1) is pretransform space.
Space 4) is posttransform space.
Spaces 2) and 3) define transform spaces.
If applying a transform space scale, this transform will be
applied after the current scale but before the rotation (space 2).
If applying a transform space rotation, this transform will be
applied after the current rotation but before the translation.
Applying a translation in transform space, the translation will be
applied after the current translation.
Member Enumeration Documentation
Transformation spaces.
 Enumerator:

kInvalid 
Invalid value. 
kTransform 
Transform matrix (relative) space. 
kPreTransform 
Pretransform matrix (geometry). 
kPostTransform 
Posttransform matrix (world) space. 
kWorld 
transform in world space. 
kObject 
Same as pretransform space. 
kLast 
Last value, used for counting. 