MPxTransformationMatrix Member List

This is the complete list of members for MPxTransformationMatrix, including all inherited members.
asInterpolationMatrix(const MTransformationMatrix &toM, double percent, bool rot, int direction=0) const MPxTransformationMatrix [virtual]
asMatrix() const MPxTransformationMatrix [virtual]
asMatrix(double percent) const MPxTransformationMatrix [virtual]
asMatrixInverse() const MPxTransformationMatrix [virtual]
asRotateMatrix() const MPxTransformationMatrix [virtual]
asRotateMatrixInverse() const MPxTransformationMatrix [virtual]
asScaleMatrix() const MPxTransformationMatrix [virtual]
asScaleMatrixInverse() const MPxTransformationMatrix [virtual]
asTransformationMatrix() const MPxTransformationMatrix [virtual]
baseTransformationMatrixId MPxTransformationMatrix [static]
convertEulerRotationOrder(MEulerRotation::RotationOrder, MStatus *ReturnStatus=NULL) MPxTransformationMatrix [static]
convertRotationOrder(MTransformationMatrix::RotationOrder, MStatus *ReturnStatus=NULL) MPxTransformationMatrix [static]
convertRotationOrder(MEulerRotation::RotationOrder, MStatus *ReturnStatus=NULL) MPxTransformationMatrix [static]
convertTransformationRotationOrder(MTransformationMatrix::RotationOrder, MStatus *ReturnStatus=NULL) MPxTransformationMatrix [static]
copyValues(MPxTransformationMatrix *) MPxTransformationMatrix [virtual]
creator() MPxTransformationMatrix [static]
decomposeMatrix(const MMatrix &) MPxTransformationMatrix [protected, virtual]
eulerRotateOrientation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
eulerRotation(MSpace::Space space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
identity MPxTransformationMatrix [static]
isEquivalent(const MPxTransformationMatrix &, double tolerance=MMatrix_kTol) const MPxTransformationMatrix [virtual]
isEquivalent(const MTransformationMatrix &, double tolerance=MMatrix_kTol) const MPxTransformationMatrix [virtual]
isEquivalent(const MMatrix &, double tolerance=MMatrix_kTol) const MPxTransformationMatrix [virtual]
MPxTransformationMatrix() MPxTransformationMatrix
MPxTransformationMatrix(const MTransformationMatrix &) MPxTransformationMatrix
MPxTransformationMatrix(const MPxTransformationMatrix &) MPxTransformationMatrix
MPxTransformationMatrix(const MMatrix &) MPxTransformationMatrix
operator!=(const MPxTransformationMatrix &) MPxTransformationMatrix
operator!=(const MTransformationMatrix &) MPxTransformationMatrix
operator!=(const MMatrix &) MPxTransformationMatrix
operator<<(std::ostream &os, const MPxTransformationMatrix &m) MPxTransformationMatrix [friend]
operator=(const MPxTransformationMatrix &src) MPxTransformationMatrix
operator=(const MMatrix &src) MPxTransformationMatrix
operator=(const MTransformationMatrix &src) MPxTransformationMatrix
operator==(const MPxTransformationMatrix &) MPxTransformationMatrix
operator==(const MTransformationMatrix &) MPxTransformationMatrix
operator==(const MMatrix &) MPxTransformationMatrix
reverse() const MPxTransformationMatrix [virtual]
rotateBy(const MQuaternion &q, MSpace::Space=MSpace::kTransform) MPxTransformationMatrix [virtual]
rotateBy(const MEulerRotation &e, MSpace::Space=MSpace::kTransform) MPxTransformationMatrix [virtual]
rotateOrientation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
rotateOrientationValue MPxTransformationMatrix [protected]
rotatePivot(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
rotatePivotTranslation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
rotatePivotTranslationValue MPxTransformationMatrix [protected]
rotatePivotValue MPxTransformationMatrix [protected]
rotateTo(const MQuaternion &q, MSpace::Space=MSpace::kTransform) MPxTransformationMatrix [virtual]
rotateTo(const MEulerRotation &e, MSpace::Space=MSpace::kTransform) MPxTransformationMatrix [virtual]
rotation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
rotationOrder(MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
rotationValue MPxTransformationMatrix [protected]
scale(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
scaleBy(const MVector &, MSpace::Space=MSpace::kTransform) MPxTransformationMatrix [virtual]
scalePivot(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
scalePivotTranslation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
scalePivotTranslationValue MPxTransformationMatrix [protected]
scalePivotValue MPxTransformationMatrix [protected]
scaleTo(const MVector &, MSpace::Space=MSpace::kTransform) MPxTransformationMatrix [virtual]
scaleValue MPxTransformationMatrix [protected]
setRotateOrientation(const MQuaternion &q, MSpace::Space=MSpace::kTransform, bool balance=true) MPxTransformationMatrix [virtual]
setRotateOrientation(const MEulerRotation &euler, MSpace::Space=MSpace::kTransform, bool balance=true) MPxTransformationMatrix [virtual]
setRotatePivot(const MPoint &, MSpace::Space=MSpace::kTransform, bool balance=true) MPxTransformationMatrix [virtual]
setRotatePivotTranslation(const MVector &vector, MSpace::Space=MSpace::kTransform) MPxTransformationMatrix [virtual]
setRotationOrder(MTransformationMatrix::RotationOrder, bool preserve=true) MPxTransformationMatrix [virtual]
setScalePivot(const MPoint &, MSpace::Space=MSpace::kTransform, bool balance=true) MPxTransformationMatrix [virtual]
setScalePivotTranslation(const MVector &vector, MSpace::Space=MSpace::kTransform) MPxTransformationMatrix [virtual]
shear(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
shearBy(const MVector &shear, MSpace::Space=MSpace::kTransform) MPxTransformationMatrix [virtual]
shearTo(const MVector &shear, MSpace::Space=MSpace::kTransform) MPxTransformationMatrix [virtual]
shearValue MPxTransformationMatrix [protected]
transformBy(const MTransformationMatrix &) MPxTransformationMatrix [virtual]
translateBy(const MVector &vector, MSpace::Space=MSpace::kTransform) MPxTransformationMatrix [virtual]
translateTo(const MVector &vector, MSpace::Space=MSpace::kTransform) MPxTransformationMatrix [virtual]
translation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrix [virtual]
translationValue MPxTransformationMatrix [protected]
typeId() const MPxTransformationMatrix [virtual]
unSquishIt() MPxTransformationMatrix [virtual]
unSquishMatrix() const MPxTransformationMatrix [virtual]
~MPxTransformationMatrix() MPxTransformationMatrix [virtual]

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