Scene Example

This example creates two images of a cube, each with a different camera and light:

    verbose on
    link "base.so"
    $include <base.mi>

    options "opt"
        samples      -1 1
        contrast     .1 .1 .1 .1
        trace depth  2 2
    end options

    camera "cam1"
        frame        1
        output       "rgb" "x.rgb"
        focal        100
        aperture     144.724029
        aspect       1.179245
        resolution   500 424
    end camera

    instance "caminst1" "cam1" end instance

    light "light1"
        "mib_light_point" (
            "color"  1 1 1,
            "shadow" on,
            "factor" 1
        )
        origin       141.375732 83.116005 35.619434
    end light

    instance "lightinst1" "light1" end instance

    material "mtl" opaque
        "mib_illum_phong" (
            "ambience"  .3 .3 .3,
            "ambient"   .5 .5 .5,
            "diffuse"   .7 .7 .7,
            "specular"  1 1 1,
            "exponent"  50,
            "mode"      4
        )
    end material

    object "obj1"
        visible on
        shadow 3
        transparency 3
        reflection 3
        refraction 3
        finalgather 3
        group "mesh"
                -7.068787   -4.155799   -22.885710
                -0.179573   -7.973234   -16.724060
                -7.068787    4.344949   -17.619093
                -0.179573    0.527515   -11.457443
                 0.179573   -0.527514   -28.742058
                 7.068787   -4.344948   -22.580408
                 0.179573    7.973235   -23.475441
                 7.068787    4.155800   -17.313791

                v 0   v 1   v 2   v 3   v 4   v 5   v 6   v 7

                c "mtl"  0 1 3 2
                c        1 5 7 3
                c        5 4 6 7
                c        4 0 2 6
                c        4 5 1 0
                c        2 3 7 6
        end group
    end object

    instance "inst1" "obj1"
        light [ "lightinst1" ]
    end instance

    instgroup "world"
        "caminst1" "lightinst1" "inst1"
    end instgroup

    render "world" "caminst1" "opt"         # render frame 1

    incremental camera "cam1"
        frame 2
        output       "rgb" "y.rgb"
        aperture 100
    end camera

    incremental light "light1"
        "mib_light_point" (
            "color"  1 0 1
        )
    end light

    render "world" "caminst1" "opt"         # render frame 2

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