access the following items from pop-up menus by right-clicking in the
Some menu items are renderer-specific.
For example, IPR menu items do not appear for Maya hardware rendering.
For more information
on Render View, see
Render View rendering.
- Open Image
one image from disk into Render View. Images
usually end with suffixes indicating their image format.
- Save Image
the image to disk in the /images directory (as
specified by your current project management settings).
- Open IPR File
the file browser to the iprImages directory
from where you can open a saved IPR file into Render
NoteMake sure the IPR
file you load corresponds to the current scene file. If the name
of a surface in the IPR file does not match a corresponding surface in
the current scene, you are unable to adjust the shading characteristics
of that surface.
- Save IPR File
the current IPR file to the iprImages directory.
- Close IPR File
the IPR file on which you are working and ends the current IPR session.
- Load Render Pass
Use this option to preview
your multi-render pass output. Select the desired render pass output
from the submenu.
- Render Diagnostics
Editor window appears providing you with valuable information
about how to improve performance or avoid certain limitations. You
can run the diagnostics while experimenting with different settings,
or before you start final rendering.
- Keep Image in Render View
Keeps the current image so
you can view it later and compare it against newly rendered images. When
you keep more than one image, a slider displays at the bottom of
the window letting you bring a specific image into view without loading
the image. The images are lost when you end your Maya session.
- Remove Image from Render
Dismisses the current
image (and the memory needed by it) from Render View.
Select the image that you want to remove using the slider.
- Remove All Images from
images (and the memory these images need) from Render
View so that only the most recently rendered image remains.
If you are viewing one
of the saved images in the Render View window,
this option still removes all saved images, including the currently displayed
- Frame Image
the image you are rendering to fit Render View.
- Frame Region
the region you marquee to fit Render View.
- Real Size
adjusts the view so the zoom factor is 1.0, and each pixel of the
image occupies one pixel on the display.
- Show Region Marquee
Displays the red render region marquee.
- Reset Region Marquee
Resets the render region marquee to surround the
- Grab Swatch to Hypershade/
Use to customize
Hypershade swatches. A customized swatch lets you quickly access
a scene and all its associated attributes.
- Redo Previous Render
the same view you last rendered. If you rendered a region the last
time, Redo Previous Render renders
the entire image.
- Render Region
you draw a marquee around an area in Render View, select this option
to render only that area. This is useful if you’ve made a change to
part of the surface on which you want to perform a quick test render.
Render All Layers
to render all layers or only the selected layer.
Render All Layers >
all the layers in the scene based on the options set in the Render
All Layers Options window.
- Composite Layers
Renders a composited
result of all layers is shown in the Render View.
This is the default for Render All Layers.
- Composite and Keep Layers
Renders all your layers
as individual images, but displays a composited result.
- Keep Layers
Renders all your layers
as individual images.
- Render Selected Objects
Allows you to render
only specified objects. Select the objects that you wish to render
and choose this option. This was formerly the "Renderable Objects"
option in the Common tab of the Render
a menu from which you can choose the view to render, for example,
persp, front, side, top or any of your stereo cameras.
Does not work when IPR rendering.
Opens a menu from which you can choose the view. A wireframe snapshot
is taken of the view you select and loaded as a background into
Render View. You can then marquee a region to render in front of
the snapshot’s background and select the Render Region icon.
TipZoom into the view
you select if you want to see the results up close.
Maya software and mental ray rendering only.
For details on IPR,
Interactive Photorealistic Rendering (IPR).
- Redo Previous IPR Render
IPR renders the same view
last IPR rendered.
- IPR Render
a menu, from which you can choose the view to IPR render.
- Update Shadow Maps
shadow maps and updates the IPR image. You cannot interactively
adjust shadow maps.
- Update Image Planes/Background
Updates the marquee IPR region
with any changes you make to the image plane. If you don’t select
this option after you make changes to an image plane, the effects
of the changes are not visible in IPR until you either perform a
new IPR render or marquee a new tuning region.
- Refresh IPR Image
updates (re-shades) the entire image based on all changes you have
made. The refresh occurs a bit at a time because loading all samples for
the entire image often uses too much memory.
quality settings for the IPR.
If selected, a good balance
between quality and time is achieved.
- Preview Raytrace
If selected, the IPR
quality is slightly better than the IPR quality in the Preview setting
due to Raytracing.
- Render Settings
If selected, the quality
presets specified in the Render Settings Window
IPR Tuning Options
what characteristics of the scene update interactively as you adjust.
These options are related to the IPR Options in
the Render Settings window. For
example, if you turn off Render Shading, Lighting,
and Glow in
Render Settings window,
you cannot adjust them.
- Update Shading and Lighting
If on, the IPR image updates whenever
you adjust an attribute for shading networks, lights, or when you
make shading group assignments or move lights.
- Update Shader Glow
on, the IPR image updates whenever you adjust a shader glow (post-process)
- Update Light Glow
on, the IPR image updates whenever you adjust lighting or light
glow attributes, or move a light.
- Update 2D Motion Blur
on, the IPR image updates whenever you adjust 2D motion blur attributes.
Modifying the scene’s animation (for example, to make an object
move faster and increase the blur) does not affect the IPR image’s
motion blur because modifying the animation changes the information
that was generated during the initial IPR render (motion vectors
are changed), which is a change to the visibility calculation. You
have to perform a new IPR render to see the results.
- Pause IPR Tuning
the updating of the selected IPR region in the Render
menu items are renderer specific. For example, the Ignore
Shadows menu item does not appear for Maya hardware rendering.
- Render Settings
- Render using
Select the type of renderer
you use to render the image: Maya Software, Maya
Hardware, Maya Vector, mental
- Test Resolution
- Auto Resize
View to resize the image each time you render. When on,
always displays the rendered image in the center of Render
View, and at real size if the image fits (one to one
pixel matching). When off, the image always displays in the same
place according to the last view.
- Auto Render Region
on, renders the image as soon as you finish dragging a marquee in
Render View. This can make rendering a region a one-step process: drag
a render region, and when you release the mouse button the region
is immediately rendered.
- Ignore Shadows
Maya not to test render any shadows in the scene. This can speed
up test rendering.
- Ignore Glows
Maya not to test render any glows in the scene. This can speed up
- Red Channel, Green Channel, Blue
the red, green, or blue channels only.
- All Channels
a weighted average of R, G, and B planes that define the luminance
level of the image.
- Alpha Channel
the alpha channel only.
- Stereo Display
After you have rendered
your scene using the stereo camera (by selecting Render
> Render > stereoRig), you can view your render
output in different stereo modes such as Anaglyph and Freeview
(Parallel), or, from only the left or right camera. For
more information regarding the stereo modes, see
Select the type(s) of render information
you want displayed in the Render View.
- Frame Number
Displays the frame number
of the image.
- Render Time
Displays the time it
took to render the image, for example 0:05 (five seconds).
- Camera Name
Displays the name of
the camera used to render the image.
- Layer Name
If the scene has render
layers, the name of the layer used in the image is displayed.
- Custom Comment
Add custom text to your
rendered image. When the Custom Comment dialog
box appears, enter your text into the field, and click OK.
Custom comments appear at the bottom of the image.
off Dithered to display the best
version of a image. Turn on Dithered to
display a dithered image (does not flicker when displayed). Dithered
is on by default.
the Render View toolbar. Toolbar
is on by default.