simpleSolverNode.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

//
// Single-bone, single-plane ik-solver.
//
// This plugin demonstrates how to create and register an ik-solver.
// Due to the complex nature of ik solvers, this plugin only 
// works with 2-joint skeletons (1 bone) in the x-y plane.
//
// To use the solver, create a single bone (joint tool).
// Then type the following in the command window:
//
//   ikHandle -sol simpleSolverNode -sj joint1 -ee joint2
//
// This creates a handle that can be dragged around in the x-y
// plane.
//

#include <maya/MIOStream.h>

#include <maya/MPxIkSolverNode.h>
#include <maya/MString.h>
#include <maya/MFnPlugin.h>
#include <maya/MObject.h>
#include <maya/MIkHandleGroup.h>
#include <maya/MFnIkHandle.h>
#include <maya/MDagPath.h>
#include <maya/MVector.h>
#include <maya/MPoint.h>
#include <maya/MDoubleArray.h>


#define MAX_ITERATIONS 1
#define kSolverType "simpleSolverNode"

//
// Class declaration
//
class simpleSolverNode : public MPxIkSolverNode {

public:
                                        simpleSolverNode();
    virtual                     ~simpleSolverNode();

        virtual MStatus doSolve();
        virtual MString solverTypeName() const;

        static  void*   creator();
        static  MStatus         initialize();

        static  MTypeId id;

private:
        MStatus                 doSimpleSolver();

};

MTypeId simpleSolverNode::id( 0x80100 );


//
// Implementation
//
simpleSolverNode::simpleSolverNode()
        : MPxIkSolverNode()
{
        // setMaxIterations( MAX_ITERATIONS );
}

simpleSolverNode::~simpleSolverNode() {}

void* simpleSolverNode::creator()
{
        return new simpleSolverNode;
}

MStatus simpleSolverNode::initialize()
{ 
        return MS::kSuccess;
}

MString simpleSolverNode::solverTypeName() const
//
// This method returns the type name used to identify this solver.
//
{
        return MString( kSolverType );
}

MStatus simpleSolverNode::doSolve()
//
// This is the core solver.
//
{
        doSimpleSolver();
        return MS::kSuccess;
}

MStatus simpleSolverNode::doSimpleSolver()
//
// Solve single joint in the x-y plane
//
// - first it calculates the angle between the handle and the end-effector.
// - then it determines which way to rotate the joint.
//
{
        MStatus stat;

        // Get the handle and create a function set for it
        //      
        MIkHandleGroup * handle_group = handleGroup();
        if (NULL == handle_group) {
                return MS::kFailure;
        }
        MObject handle = handle_group->handle( 0 );
        MDagPath handlePath = MDagPath::getAPathTo( handle );
        MFnIkHandle fnHandle(handlePath, &stat);


        // Get the position of the end_effector
        //
        MDagPath end_effector;
        fnHandle.getEffector(end_effector);
        MFnTransform tran( end_effector );
        MPoint effector_position = tran.rotatePivot( MSpace::kWorld );


        // Get the position of the handle
        //
        MPoint handle_position = fnHandle.rotatePivot( MSpace::kWorld );


        // Get the start joint position
        //
        MDagPath start_joint;
        fnHandle.getStartJoint( start_joint );
        MFnTransform start_transform( start_joint );
        MPoint start_position = start_transform.rotatePivot( MSpace::kWorld );


        // Calculate the rotation angle
        //
        MVector v1 = start_position - effector_position;
        MVector v2 = start_position - handle_position;
        double angle = v1.angle( v2 );



        // -------- Figure out which way to rotate --------
        //
        //  define two vectors U and V as follows
        //  U   =   EndEffector(E) - StartJoint(S)
        //  N   =   Normal to U passing through EndEffector
        //
        //  Clip handle_position to half-plane U to determine the region it
        //  lies in. Use the region to determine  the rotation direction.
        //
        //             U
        //             ^              Region      Rotation
        //             |  B           
        //            (E)---N            A          C-C-W
        //         A   |                 B           C-W
        //             |  B
        //             |
        //            (S)
        //
        #define CW               rot = -1.0 * angle;    // clockwise
        #define CCW              rot = angle;                   // counter-clockwise

        double rot = 0.0;       // Rotation about Z-axis


        // U and N define a half-plane to clip the handle against
        //
        MVector U = effector_position - start_position;
        U.normalize();
        

        // Get a normal to U
        //
        MVector zAxis( 0.0, 0.0, 1.0 );
        MVector N = U ^ zAxis;  // Cross product
        N.normalize();


        // P is the handle position vector
        //
        MVector P = handle_position - effector_position;


        // Determine the rotation direction
        //
        double PdotN = P[0]*N[0] + P[1]*N[1];
        if ( PdotN < 0 ) {
                CCW;
        } else {
                CW;
        }


        // get and set the Joint Angles 
        //
        MDoubleArray jointAngles;
        if ( getJointAngles( jointAngles ) ) {
                jointAngles.set( jointAngles[0] + rot, 0 );
                setJointAngles( jointAngles );
        }
        return MS::kSuccess;
}


//
// Register the solver
//
MStatus initializePlugin( MObject obj )
{
        MStatus                 status;
        MFnPlugin       plugin( obj, PLUGIN_COMPANY, "3.0", "Any");

        status = plugin.registerNode("simpleSolverNode", 
                                                                 simpleSolverNode::id,
                                                                 &simpleSolverNode::creator,
                                                                 &simpleSolverNode::initialize,
                                                                 MPxNode::kIkSolverNode);
        if (!status) {
                status.perror("registerNode");
                return status;
        }

        return status;
}

MStatus uninitializePlugin( MObject obj )
{
        MStatus                 status;
        MFnPlugin       plugin( obj );

        status = plugin.deregisterNode(simpleSolverNode::id);
        if (!status) {
                status.perror("deregisterNode");
                return status;
        }

        return status;
}

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