MFnLightDataAttribute Member List

This is the complete list of members for MFnLightDataAttribute, including all inherited members.

accepts(MFnData::Type type, MStatus *ReturnStatus=NULL) const MFnAttribute
accepts(const MTypeId &id, MStatus *ReturnStatus=NULL) const MFnAttribute
child(unsigned int index, MStatus *returnStatus)MFnLightDataAttribute
className() const MFnLightDataAttribute [protected, virtual]
create(const MString &fullName, const MString &briefName, const MObject &direction, const MObject &intensity, const MObject &ambient, const MObject &diffuse, const MObject &specular, const MObject &shadowFraciton, const MObject &preShadowIntensity, const MObject &blindData, MStatus *ReturnStatus=NULL)MFnLightDataAttribute
disconnectBehavior(MStatus *ReturnStatus=NULL) const MFnAttribute
DisconnectBehavior enum nameMFnAttribute
getAddAttrCmd(bool useLongName=false, MStatus *status=NULL) const MFnAttribute
getDefault(float &defDirectionX, float &defDirectionY, float &defDirectionZ, float &defIntensityR, float &defIntensityG, float &defIntensityB, bool &defAmbient, bool &defDiffuse, bool &defSpecular, float &defShadowFraction, float &defPreShadowIntensity, void *&defBlindData)MFnLightDataAttribute
hasObj(MFn::Type) const MFnBase
hasObj(const MObject &) const MFnBase
indexMatters(MStatus *ReturnStatus=NULL) const MFnAttribute
internal(MStatus *ReturnStatus=NULL) const MFnAttribute
isAffectsWorldSpace(MStatus *ReturnStatus=NULL) const MFnAttribute
isArray(MStatus *ReturnStatus=NULL) const MFnAttribute
isCached(MStatus *ReturnStatus=NULL) const MFnAttribute
isChannelBoxFlagSet(MStatus *ReturnStatus=NULL) const MFnAttribute
isConnectable(MStatus *ReturnStatus=NULL) const MFnAttribute
isDynamic(MStatus *ReturnStatus=NULL) const MFnAttribute
isHidden(MStatus *ReturnStatus=NULL) const MFnAttribute
isIndeterminant(MStatus *ReturnStatus=NULL) const MFnAttribute
isKeyable(MStatus *ReturnStatus=NULL) const MFnAttribute
isReadable(MStatus *ReturnStatus=NULL) const MFnAttribute
isRenderSource(MStatus *ReturnStatus=NULL) const MFnAttribute
isStorable(MStatus *ReturnStatus=NULL) const MFnAttribute
isUsedAsColor(MStatus *ReturnStatus=NULL) const MFnAttribute
isWorldSpace(MStatus *ReturnStatus=NULL) const MFnAttribute
isWritable(MStatus *ReturnStatus=NULL) const MFnAttribute
kDelete enum valueMFnAttribute
kNothing enum valueMFnAttribute
kReset enum valueMFnAttribute
MFnAttribute()MFnAttribute
MFnAttribute(MObject &object, MStatus *ReturnStatus=NULL)MFnAttribute
MFnAttribute(const MObject &object, MStatus *ReturnStatus=NULL)MFnAttribute
MFnLightDataAttribute()MFnLightDataAttribute
MFnLightDataAttribute(MObject &object, MStatus *ReturnStatus=NULL)MFnLightDataAttribute
MFnLightDataAttribute(const MObject &object, MStatus *ReturnStatus=NULL)MFnLightDataAttribute
name(MStatus *ReturnStatus=NULL) const MFnAttribute
object(MStatus *ReturnStatus=NULL) const MFnBase
parent(MStatus *ReturnStatus=NULL) const MFnAttribute
setAffectsWorldSpace(bool state)MFnAttribute
setArray(bool state)MFnAttribute
setCached(bool state)MFnAttribute
setChannelBox(bool state)MFnAttribute
setConnectable(bool state)MFnAttribute
setDefault(float defDirectionX, float defDirectionY, float defDirectionZ, float defIntensityR, float defIntensityG, float defIntensityB, bool defAmbient, bool defDiffuse, bool defSpecular, float defShadowFraction, float defPreShadowIntensity, void *defBlindData)MFnLightDataAttribute
setDisconnectBehavior(DisconnectBehavior behavior)MFnAttribute
setHidden(bool state)MFnAttribute
setIndeterminant(bool state)MFnAttribute
setIndexMatters(bool state)MFnAttribute
setInternal(bool state)MFnAttribute
setKeyable(bool state)MFnAttribute
setObject(MObject &object)MFnBase [virtual]
setObject(const MObject &object)MFnBase [virtual]
setParent(const MObject &parent)MFnAttribute
setReadable(bool state)MFnAttribute
setRenderSource(bool state)MFnAttribute
setStorable(bool state)MFnAttribute
setUsedAsColor(bool state)MFnAttribute
setUsesArrayDataBuilder(bool state)MFnAttribute
setWorldSpace(bool state)MFnAttribute
setWritable(bool state)MFnAttribute
shortName(MStatus *ReturnStatus=NULL) const MFnAttribute
type() const MFnLightDataAttribute [virtual]
usesArrayDataBuilder(MStatus *ReturnStatus=NULL) const MFnAttribute
~MFnAttribute()MFnAttribute [virtual]
~MFnBase()MFnBase [virtual]
~MFnLightDataAttribute()MFnLightDataAttribute [virtual]


Autodesk® Maya® 2010 © 1997-2009 Autodesk, Inc. All rights reserved. Generated with doxygen 1.5.6