MNormalMapConverter.h

#ifndef MAYA_API_MNormalMapConverter
#define MAYA_API_MNormalMapConverter


// MNormalMapConverter.h

//-
// ==========================================================================
// Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors.  All 
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related 
// material (collectively the "Data") in these files contain unpublished 
// information proprietary to Autodesk, Inc. ("Autodesk") and/or its 
// licensors, which is protected by U.S. and Canadian federal copyright 
// law and by international treaties.
//
// The Data is provided for use exclusively by You. You have the right 
// to use, modify, and incorporate this Data into other products for 
// purposes authorized by the Autodesk software license agreement, 
// without fee.
//
// The copyright notices in the Software and this entire statement, 
// including the above license grant, this restriction and the 
// following disclaimer, must be included in all copies of the 
// Software, in whole or in part, and all derivative works of 
// the Software, unless such copies or derivative works are solely 
// in the form of machine-executable object code generated by a 
// source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. 
// AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED 
// WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF 
// NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR 
// PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR 
// TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS 
// BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, 
// DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK 
// AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY 
// OR PROBABILITY OF SUCH DAMAGES.
//
// ==========================================================================
//+

class MNormalMapConverter
{
public:
        enum OutFormatType
        {
                RGBA,
                HILO
        };

        MNormalMapConverter(){};
        ~MNormalMapConverter(){};

        // These functions assume the that file texture is square, and
        // that its dimensions are exponents of 2.
        //

        // Convert the heightfield texture to its corresponding normal map texture
        //
        bool convertToNormalMap(
                unsigned char* inImagePtr,
                unsigned int width,
                unsigned int height,
                OutFormatType outputPixelFormat,
                float bumpScale = 1.0,
                unsigned char* outImagePtr = NULL );

        // Convert the normal map texture to its corresponding heightfield texture
        //
        bool convertToHeightMap(
                unsigned char* inImagePtr,
                unsigned int width,
                unsigned int height,
                OutFormatType outputPixelFormat,
                float heightScale = 1.0,
                unsigned char* outImagePtr = NULL );

protected:

        // Convert the heightfield to the normal map texture in place
        // (replace the input texture with the normal map version)
        //
        bool convertToNormalMap_InPlace(
                unsigned char* inImagePtr,
                unsigned int width,
                unsigned int height,
                OutFormatType outputPixelFormat,
                float bumpScale );
};

#endif // MAYA_API_MNormalMapConverter

Autodesk® Maya® 2010 © 1997-2009 Autodesk, Inc. All rights reserved. Generated with doxygen 1.5.6