Long name (short name) |
Argument types |
Properties |
-attribute(-at)
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string
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Specifies the fluid attribute for which to set values. Valid
attributes are "velocity", "density", "fuel", "color", "falloff", and "temperature".
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-xvalue(-x)
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Only set the first component of the vector-valued attribute specified by
the "-at/attribute" flag.
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-yvalue(-y)
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Only set the second component of the vector-valued attribute specified by
the "-at/attribute" flag.
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-zvalue(-z)
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Only set the third component of the vector-valued attribute specified by
the "-at/attribute" flag.
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-clear(-cl)
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-reset(-re)
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Set this attribute to default value
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-addValue(-ad)
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Add specified value to attribute
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-floatValue(-fv)
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float
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If this was a scalar (e.g. density) attribute, use this value
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-vectorValue(-vv)
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float float float
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If this was a vector (e.g. velocity) attribute, use this value
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-floatRandom(-fr)
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float
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If this was a scalar (e.g. density) attribute, use a random value in +-VALUE
If fv is specified, it is used as the base value and combined with the
random value. If the fv flag is not specified, the base is assumed to be 0.
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-vectorRandom(-vr)
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float float float
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If this was a vector (e.g. velocity) attribute, use a random value in +-VALUE
If vv is specified, it is used as the base value and combined with the
random value. If the vv flag is not specified, the base is assumed to be 0,0,0.
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-xIndex(-xi)
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int
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Only return values for cells with this X index
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-yIndex(-yi)
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int
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Only return values for cells with this Y index
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-zIndex(-zi)
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int
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Only return values for cells with this Z index
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-lowerFace(-lf)
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Only valid with "-at velocity". Since velocity values are stored on the edges
of each voxel and not at the center, using voxel based indices to set velocity
necessarily affects neighboring voxels. Use this flag to only set velocity
components on the lower left three faces of a voxel, rather than all six.
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