Go to: Synopsis. Return value. MEL examples.

Synopsis

resetPfxToPolyCamera

Setup all paint effects and toon elements that are converted to poly that are also view dependant for the current renderable camera. For example if you had changed the current render camera since doing toon to poly then this will connect the new render camera to the toon nodes so the profiles face the rendered view.

Return value

None

Arguments

Variable Name Variable Type Description
None.

MEL examples

  resetPfxToPolyCamera;